Not only does it increase Speed, Attacks per round but it also increase our Armour by a certain amount. The ability to freeze large groups of enemies in place is immensely useful and becomes the staple of this character.įorce Speed is our main combat buff. Stun is only that useful once you unlock the Stasis Field Power. Stun Droid is one of the most useful Force Powers, early on it can be used to destroy mines (which is insanely useful so this should be your first pick) and later on it can absolutely devastate multiple Droids at once. Heal is a useful skill for any Light Side character, being able to heal a large amount of Health for your entire party is crucial to survival. I don't have any accurate numbers but it was regenerating so fast I barely lost them even when using several Force Powers in a row.Īll Powers should be taken to the max level unless specified Regenerate Force Points is the only one of these that outright effect our Force Usage, with this combined with items and Forms we're regenerating at a ridiculous speed. It allowed me for those that don't know to put points into Computer Use as if it was a Class Skill (so I could hit the max)
I wanted to round out my character by picking this and it was incredibly useful throughout the game. The ability to add an extra hit per round is great when coupled with Master Speed and once you get Master Flurry this character starts hitting most of those attacks, dramatically increasing damage.Ĭlass Skill: Computer Use was the first Feat I picked up. We have a high enough Dexterity that this perk is incredibly useful. crucial, especially early on when you don't have much power behind attacks.įlurry is one of the most useful Feats this character picks up.
#Kotor 2 best class upgrade
Not only can you use it to heal yourself more that other characters but it also leads to new upgrade materials.Īll Feats should be taken to the max level unless specified.ĭueling is chosen because we're only using One Lightsaber so the extra defense and chance to hit are a big help to this character.įinesse: Lightsaber is a really useful feat for a character that wants accuracy but doesn't have the Strength to achieve it. Treat Injury: I'd say this is mandatory for all characters, at least early on before Force Heal. Not to mention you get some really nice upgrade parts with this skill Gaining the extra experience is always nice and there is a fair bit to gain from Computer Use. I always try and take Persuade because of how useful it is.Ĭomputer Use: Is a great skill to have for blasting through the game. Persuade: Persuade opens up a lot of conversation paths for both Light and Dark Side characters, for Light Side characters like us it usually means persuading people to stand down or persuading companions to talk to you about something. Strongest Blaster Rifle until you get both a Lightsaber and the Lightsaber: Finesse Perk Weapon Upgrades: Ultimate Diatium Cell, Expert Fencing Emitter, Improved Vibration Lens Darkside)Ĭrystals: Barab Ore Ingot (+2-12 Fire Damage) and Personal Crystal (+6 vs Dark Side, +3 VS Light Side,ĭefence Bonus 1, Dexterity +3, Strength +3 and Wisdom +4) Shields: Ceremonial Shield (All Saves +4, Resist 10 - vs. Implant: Pheromone Package (Charisma +1, Persuade +2) Gloves: Jal Shey Meditation Gloves (Wisdom +2, Dexterity +2, Awareness +2)īelt: Jal Shey Mentor Belt (Force Resist +20, Wisdom +2) Robes: Baran Do Sage Robe (Wisdom +4, Immunity: Lightside %20, Immunity Darkside %20) Head: Force Focusing Visor (Charisma +1, Wisdom +4, Regenerate Force Points 2)
Vitality: 295 Force Points: 833 AC: 42 Fortitude: 27 Reflex: 29 Will: 47 STR: 8 DEX: 14 CON: 12 INT: 14 WIS: 16 CHA: 12īase (Equipment and Force Enlightenment Buffs)
The main thing here is the Wisdom bonus I mentioned above but almost all the Buffing Powers in the game are Light-Side Powers so we'll go that route. Both of these classes (With 100% Light Side) we end up getting +6 Wisdom, +3 from both of them (Odd I know but I triple checked, I got a buff from both Classes) so that will also give us a huge buff. We want a lot of Force Powers, a lot of Force Points and the extra power behind the Force so we're going with this combo. That doesn't mean this character is weak, through a combination of Force Power Buffs and Items this character can still hold its own in combat.Ĭlass: Jedi Consular - Jedi Master (19 and 9) Focusing all efforts into improving Force Powers and making them easier to use, stronger and just generally more effective. The Force Master at the very base is a simple character.